﻿using System; 
using System.Collections.Generic;


class CSYield
{
  /*private IEnumerable<int> Generator() {
      for (int i = 0; i < 10; i++) { yield return i; }
  }

  public void YieldIt() {
    foreach(var item in Generator())
      Console.Write("{0} ", item);
    Console.WriteLine();
  }*/
}
